Design Patterns
I stopped programming professionally on February 3rd, 1992, when I joined Microsoft as a Technology Evangelist. After that, any time I needed sample code showing how to use some new Microsoft technology, it was more effective for me to have a consultant code it up than to code it up myself. That way, I'd have the code, and a consultant that was up-to-speed on the new technology, too. I could then aim that consultant at companies who I knew were struggling to implement the technology themselves. Very efficient.
Unfortunately, this put me increasingly out of touch with rapidly-evolving programming practices.
A good example is the notion of "design patterns," which were first described (to my knowledge) as such in late 1994, nearly three years after I'd stopped programming. This is a double whammy, for two reasons.
Then I noticed the word "factory," just once, in the About Tween Effects documentation:
I recognize that my situation -- of returning to programming after a 17-year hiatus -- is not common, and that Adobe can not reasonably be expected to write its documentation to accomodate such an uncommon reader. However, it does not seem unreasonable to suggest that, when a given feature of Flex relies on a specific design pattern, the feature's documentation should say so, and perhaps even refer to an online description of that pattern.
I do enjoy learning new things, but I *am* first and foremost trying to get a product out the door. It seems like I'm having to do a depth-first search among the roots of every darn language, tool, and framework, platform, and paradigm I encounter along the way -- and I have no idea how many more of these diversions I'm going to encounter. The number seems to be unbounded. That makes it very hard to plan ahead. This concerns me.
Unfortunately, this put me increasingly out of touch with rapidly-evolving programming practices.
A good example is the notion of "design patterns," which were first described (to my knowledge) as such in late 1994, nearly three years after I'd stopped programming. This is a double whammy, for two reasons.
- First, I don't understand "design patterns." It's another learning curve I have to climb. It's clearly possible to climb it, and I will make it to the top eventually, but it's just one more damn thing between me and my objective.
- Secondly, and more importantly, in the 15 years since "design patterns" were first described, they have become so deeply absorbed by the professional programming community that knowledge of these patterns is simply assumed. This is a huge pain in my ass.
Then I noticed the word "factory," just once, in the About Tween Effects documentation:
- "mx.effects.TweenEffect: The base factory class for all tween effects."
I recognize that my situation -- of returning to programming after a 17-year hiatus -- is not common, and that Adobe can not reasonably be expected to write its documentation to accomodate such an uncommon reader. However, it does not seem unreasonable to suggest that, when a given feature of Flex relies on a specific design pattern, the feature's documentation should say so, and perhaps even refer to an online description of that pattern.
I do enjoy learning new things, but I *am* first and foremost trying to get a product out the door. It seems like I'm having to do a depth-first search among the roots of every darn language, tool, and framework, platform, and paradigm I encounter along the way -- and I have no idea how many more of these diversions I'm going to encounter. The number seems to be unbounded. That makes it very hard to plan ahead. This concerns me.
Labels: Flex 3, programming


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